TABLE OF CONTENTS
Descriptive Summary
Biographical Note
Scope and Contents
Restrictions
Index Terms
Related Material
Administrative Information
Description of Series
Inventory
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A Guide to the Gordon Walton Papers,
1977-2007
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Creator: |
Walton, Gordon |
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Title: |
Walton, Gordon,
Papers |
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Dates: |
2009-264 |
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Abstract: |
The bulk of the Gordon
Walton Papers consists of an alphabetic reference compiled by the creator which
includes files on developers Walton has worked for, projects he has worked on,
talks and panels he has presented and other related materials. |
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Accession No.: |
2008-239 |
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Extent: |
12 ft., 2 in. |
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Language: |
Materials are written in
English. |
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Repository: |
Dolph Briscoe Center for American History,
The University of Texas at Austin |
Gordon Walton was born in Houston, TX in 1956. He served in the U.S.
Army from 1974-1977 and earned a bachelor’s degree in computer science from
Texas A&M in 1981. Walton published his first computer game, Trex-X, in
1978 and has since worked on titles such as Harpoon, the Sims Online, Ultima
Online and Star Wars Galaxies for developers such as Three-Sixty Pacific,
Electronic Arts and Origin Systems Inc. Walton is currently developing the
MMORPG Star Wars: The Old Republic for Bioware in Austin, Texas.
Return to the Table of Contents
The bulk of the Gordon Walton Papers consists of an alphabetic
reference compiled by the creator which includes files on developers Walton has
worked for, projects he has worked on, talks and panels he has presented and
other related materials.
Return to the Table of Contents
Access Restrictions
This collection is open for research use.
Use of audio material by appointment only; please contact sound
archivist for more information.
Use of video material by appointment only; please contact repository
for more information.
Use of digital material by appointment only; please contact digital
archivist for more information.
Use Restrictions
A portion of these papers are stored remotely. Advance notice required
for retrieval. Contact repository for retrieval.
The donor retains copyright on all materials by the creator. Written
permission must be obtained from copyright holder in order to photocopy or
publish from the collection.
Return to the Table of Contents
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Subjects (Persons) |
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Walton, Gordon |
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Subjects (Organizations) |
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Access Software |
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Acclaim Entertainment |
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Accolade |
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Activision |
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Bioware |
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Origin Systems, Inc. |
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Subjects |
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Video games |
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Video games--Authorship |
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Video games--Design |
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Video games industry |
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Video games--social aspects |
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Video games--United
States--History |
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Places |
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Austin (Tex.) |
Return to the Table of Contents
Return to the Table of Contents
Gordon Walton Papers, 1977-2007, Dolph Briscoe Center for American
History, The University of Texas at Austin.
This collection was processed by Zach Vowell. Subsequent revisions
were made by Matthew McKinley, 2/2010.
Return to the Table of Contents
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Inventory |
| box |
| 2008-329/6 |
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Origin System Documentation |
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Wing Commander Online: Privateer Design Document
Review, 1999 |
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[Origin] OSI Press Summary, January-July 2000 |
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Product Support department, 1995-1997 |
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Wing Commander III PSX Post-mortem, 1996 |
| box |
| 2008-329/7 |
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Wing Commander IV Post-mortem, 1995 |
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Abuse, May 10, 1996 |
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Jane's Combat Simulations: Advanced Tactical
Fighters, ca. 1995 |
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CS [Customer Service] Policy Manual
[binder], ca. 1995 |
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[Product Support department files], 1995-1997 |
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"The Point" company newsletter, 1995-1996 |
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Market Research |
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"Retail Software: Games & Education
Report", March 2003 |
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"Do-It-Yourself Usability: How to Use User Research to
Improve your Game", GDC 2007 |
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Notes and records, 2002-2005 |
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Miscellaneous developer marketing materials, 2004-2005 |
| box |
| 2009-064/1 |
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Conferences/Events |
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Austin Game Conference, 2003, 2004, 2005 |
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Women's Game Conference, 2004 |
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Austin Community College |
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"Workforce Development/Educational Partnerships"
Forum, Nov. 21, 2005 |
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"The Shawnee Conference 2.0" |
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Miscellaneous conference marketing
materials, 1994-2005 |
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GDC [Game Developers Conference], 2004, 2005, 2007 |
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Serious Games Summit, 2005 |
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AGD Austin Game Developers |
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Articles and Reports, 2003-2004 |
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China Online |
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Reference Files |
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Electronic Arts, 1986-2000 |
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GDC Faculty Info, 2001 |
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Publications |
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Kilobaud Magazine |
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#11, November 1977 |
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#18, #21-#24 (2 copies of #24), 1978 |
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#29, May 1979 |
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#41, May 1980 |
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The Best of Creative Computing Vol. 2, 1977 |
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Full Sail Development School |
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Catalog, 2004 |
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Program Advisory Board Meeting, 2007 |
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IGDA Annual Reports, 2002, 2004 |
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Continuing Education |
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Speaking Engagement Correspondence, 2003-2005 |
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Personal Interest/Notes |
| box |
| 2009-064/2 |
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Conferences/Events |
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Korea Games Conference Directory (2 copies) and misc.
marketing materials, 2008 |
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Computer Games Developer Conference, 1990-1999 |
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Conferences, 1996, 2003-2004 |
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E3, 2001-2002 |
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Connections Conference, 1999 |
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CGDA Directory, 1995 |
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D.I.C.E. Program, 2003 |
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E3 Directory, 2002 |
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Online Games Conference and Expo
Proceedings, 1997 |
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Computer Game Developers Conference |
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Proceedings, 1991 |
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Program, 1992 |
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Proceedings, 1992 |
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Proceedings, 1994 |
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Proceedings, 1995 |
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Program, 1996 |
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Proceedings, 1996 |
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Program, 1999 |
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Program, 2000 |
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Program, 2001 |
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Proceedings, 2001 |
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Program, 2002 |
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Program (2 copies), 2003 |
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Program, 2005 |
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Game Developer's Conf. |
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Publications |
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Wargamers Monthly Newsletter, July 1994-January 1995 |
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The CGDA Report Newsletter, 1994 |
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Interactive Entertainment Design
Newsletter, December 1993 - June 1995 |
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Computer Gaming World Magazine, February 1988-November 1989 |
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Computer Game Developers Association
Directory, 1995 |
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1996 (includes presentation "Software Project
Management", Game proposal for War Patrol) |
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Contracts, 2001 |
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Speaking |
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Harpoon II Correspondence, Design notes,
Research, 1994 |
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CAS |
| box |
| 2009-064/3 |
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Conference Audio Recordings |
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Game Developer's Conference |
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1999 [15 cassette tapes, 2 tapes from GDC
1998] |
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2000 [16 cassette tapes] |
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2001 [33 cassette tapes] |
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2003 [6 compact discs] |
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Business & Legal/IGDA (2 copies) |
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Audio |
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Production |
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Visual Arts |
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Make Better Games (conference
proceedings) |
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2005 [1 compact disc, ATI Speaker Sessions and
Presentations] |
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Back Issues, Vol. 6 [May 2003 - April 2004] |
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E3 |
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2000 [8 cassette tapes] |
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2001 [25 cassette tapes] |
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2002 [1 compact disc (Sessions W1-W9, disc 2 of 2,
mp3 format)] |
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2005 [compact disc (mp3 format)] |
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Publications |
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The Best of Creative Computing Volumes 1 &
2 |
| box |
| 2009-064/4 |
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Conference Audio Recordings |
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Game Developer's Conference |
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2000 [1 cassette tape] |
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2001 [4 cassette tapes] |
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2004 [1 compact disc, conference
proceedings] |
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2000 [8 compact discs, audio
proceedings] |
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Business & Management & IGDA |
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Visual Art |
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Audio |
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Game Design |
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Serious Games Summit @ GDC |
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GDC Mobile |
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Programming |
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Production |
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Game Developer Digital Bonus CD |
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E3 |
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[4 cassette tapes],
1999 |
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[1 compact disc],
2003 |
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[1 compact disc],
2006 |
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Austin Game Conference |
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[1 compact disc],
2004 |
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Austin Game Developer's Conference |
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[Audio DVD-ROM set, 4 discs],
2007 |
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Publications |
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SXSW Interactive Program, 2007 |
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SXSW Film Program, 2007 |
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SNDA Annual Report, 2005 |
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Harpoon Design Document,
1991 |
| box |
| 2008-329/1 |
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Reference Files, A-Z |
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1C Company,
2003 |
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Academy of Art University |
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Access Tokyo,
1995 |
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Access Software,
ca. 1994 |
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Acclaim [annual reports],
1994-1995 |
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Acclaim [financial report and Walton job application],
1995 |
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Acer,
1993-94 |
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Accolade,
ca. 1992-93 |
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ACo Design,
1995 |
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Activision,
1992-94 |
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AIAS,
1998-2004 |
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Air Combat USA,
1993-95 |
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Air Force Conference,
1994-96 |
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Akella,
ca. 2004-06 |
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Alexander & Associates [East Coast Developer's
Conference],
1994 |
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Alliance Software |
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Alias Research,
1994 |
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American Education Publishing,
1993-94 |
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American Laser,
1993-95 |
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Amazing Media,
1994 |
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Animations Science,
1998 |
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Appaloosa Software,
1998 |
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Argonaut Software,
1994 |
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Aris Entertainment |
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Arsenal [Publishing, Inc.],
ca. 1995 |
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ASCII,
1994-95 |
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Asia/Europe,
ca. 1993-95 |
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Asia Multimedia [Technology Ltd.],
ca. 1994 |
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Asian [and South American] Broadband,
ca. 1999-2000 |
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ATI Technologies,
2005 |
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Atomic Games,
1994 |
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Auric [Web Systems],
1999 |
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Austin Game Conference,
2005 |
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Austin Game Conference,
2006 |
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Avalon Hill,
1985-98 |
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Ballard Synergy,
ca. 1994 |
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Ballistic Publishing,
ca. 2004 |
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BAO Simulation Products,
1994 |
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Battery Press,
1994 |
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Bentley, Richards & Associates; Investment
Banking,
1994 |
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Berkely Systems,
1992-94 |
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Bethesda Softworks,
1993 |
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BFD [Productions, Inc.],
1993-95 |
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Big Time Software,
1993-94 |
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Big World,
2003-05 |
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Biofeedback,
1994 |
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Blackstar Games,
1996 |
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Blue Ribbon Soundworks,
1995 |
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Blum Services Informatiques,
1994 |
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Bowen Report,
1993-98 |
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Brainchild,
1993-94 |
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Brazier, John,
1994 |
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BreakAway, Ltd.,
2005 |
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Broadband: North America,
2000 |
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Broadview Associates,
1994 |
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Broadvision,
1999 |
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Brother,
1994 |
| box |
| 2008-329/2 |
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Broderbund,
1985-95 |
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Bullfrog,
1993 |
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Bullseye,
1995 |
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Bungie,
1993-94 |
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Butterfly.net,
2005 |
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Callisto,
1992-94 |
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Capcom,
ca. 2005 |
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Cartoon [Communication] |
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Cassady & Greene,
ca. 1993-94 |
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Cardoza Entertainment,
2005 |
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CDC,
1998 |
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Celestial Digital Entertainment,
2005 |
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Cenega,
2003-04 |
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Central Park Media,
1993-95 |
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Centron Software,
ca. 1993 |
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Changeling Software,
1993-95 |
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Charles River [Media],
ca. 2004 |
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Chickadee Software,
1993 |
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Circle Multimedia Development,
1994 |
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Climax Group |
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CoMark Technologies,
1995 |
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Compression Information,
ca. 1992-97 |
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Comptons [New Media],
1994 |
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CompuServe Services Agreement [Kesmai],
1996-97 |
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Computer Sight,
1994 |
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Conter Software,
ca. 1993 |
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Crawford [Chris] Games,
1994-2002 |
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Chris Crawford on Interactive Storytelling,
Preliminary Manuscript,
June 4, 2004 |
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Creative Labs,
1994-95 |
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Creative Services - Sound [Kesmai],
1994-95 |
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Crossover Technologies,
1993-94 |
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Crusader Studios,
ca. 1997-98 |
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Crystal Dynamics,
1994 |
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CTR Canda Investments,
1994 |
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Curtis [Management Group],
1994 |
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Cyberdreams Entertainment,
1992-93 |
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D-Gate,
2003-04 |
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Dark and Light,
ca. 2003 |
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Data East,
1992 |
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Davidson and Associates,
1993 |
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Da Vinci TV Productions,
1994 |
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Dell,
1993-1994 |
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DeLorme Mapping,
1993-94 |
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Develop Magazine,
2004 |
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Desktop Channel,
1994 |
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Denon,
1994-95 |
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Desert Island Software,
1994 |
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Design Technologies,
1994 |
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Digital Storm,
1995 |
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Digitalk,
1994 |
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Digital Objects [Terra-Byte Consulting],
2003 |
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Digital Pictures,
1994 |
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Discovery,
ca. 1996 |
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DigiTex,
1992-94 |
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Diskette Duplicators,
1994 |
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Disney,
1993-94 |
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Divide by Zero,
1998 |
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DK Multimeda,
1995 |
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DNA1 [Dynamic Narrative Artificial Intelligence
Corporation],
2000 |
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Domark,
1993-95 |
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Dongleware Publishing [MacWorld show],
1994 |
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Dreamworks,
1998 |
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Dreamers Guild,
1994 |
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DTP [Partner],
1995 |
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DTMC,
1993-94 |
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Dumont,
1994 |
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Dunnigan, James,
1994 |
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DUX Software,
1995 |
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Dweck, Sam,
1994 |
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Dynamic Dimensions Development,
1993 |
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Dynamix,
1994 |
|
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E3,
2000 |
|
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E3,
2003-05 |
|
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Earth and Beyond,
2002 |
|
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|
|
Eagle Point [Software],
1995 |
|
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|
|
EasyFun Entertainment,
2005 |
|
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|
|
E Book,
ca. 1992-94 |
|
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|
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eCharge,
1999 |
|
|
|
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Edison Venture Fund,
ca. 1993 |
|
|
|
|
Editorial Board [Decisions - Kesmai],
1995 |
|
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Edmark,
1993-95 |
|
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|
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Education Software,
1991-94 |
|
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Educorp |
|
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Eduquest (IBM),
1993 |
|
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|
|
Electric Paintbrush [Alliance graphics/printing
vendor],
1993-94 |
|
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|
|
Electric Paintbrush,
1993-95 |
| box |
| 2008-329/3 |
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Electronic Games,
1995 |
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Electro Brain,
1992-94 |
|
|
|
|
Elite Systems,
1995 |
|
|
|
|
Elpin Systems,
ca. 1994 |
|
|
|
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Empire Software/Entertainment Intl.,
1993-94 |
|
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|
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Engineered Business Systems (EBS),
1995 |
|
|
|
|
Entendard S.A.,
1994-95 |
|
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|
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Ethos |
|
|
|
|
Entertainment System Corp.,
1994-95 |
|
|
|
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Epyx,
1986-94 |
|
|
|
|
Equilibrium,
1993-95 |
|
|
|
|
Europe Broadband,
1999-2001 |
|
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|
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Ergonomics,
ca. 1991 |
|
|
|
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European Enterprises,
1994 |
|
|
|
|
Expert Software,
1994-95 |
|
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|
|
Expresslane Software,
1995 |
|
|
|
|
EQ [Everquest] info,
1999-2005 |
|
|
|
|
|
EQ Launch vs. UO Launch [charts],
1997 |
|
|
|
|
|
Intelliseek Brandpulse Report: "EverQuest II is
Well-Liked, but not Entrenched",
2005 |
|
|
|
|
Farella Braun & Martel [multimedia law practice],
ca. 1994 |
|
|
|
|
Fat Man, The,
1993 |
|
|
|
|
Fern, The,
1994 |
|
|
|
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First Byte,
1993 |
|
|
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First Stare,
1994 |
|
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|
|
Florida State Games,
1993 |
|
|
|
|
Fog Studios,
2002 |
|
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|
|
FormGen,
1994 |
|
|
|
|
Forte,
1994 |
|
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|
|
Forward International Singapore,
1995 |
|
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|
|
Four Bars [Entertainment],
ca. 1995 |
|
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|
|
Freefall [Associates, Game Design &
Development] |
|
|
|
|
Freeman, Dave,
ca. 2002 |
|
|
|
|
|
"An Introduction to Emotioneering: 25 Categories of
Techniques Which Evoke Emotional Immersion in Games",
2002 |
|
|
|
|
Fregger, Brad,
ca. 1998 |
|
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|
|
Frost Capital Partners,
1994 |
|
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|
|
Fullerton Technology,
1994 |
|
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|
|
Full Sail,
1998-2000 |
|
|
|
|
Full Sail,
2005 |
| box |
| 2008-329/1 |
|
|
|
Full Sail: Game Design & Development Program
Advisory Board Meeting,
October 5, 2004 |
|
|
|
|
Full Sail,
2003-06 |
| box |
| 2008-329/3 |
|
|
|
G* (Game Show & Trade, All-Round),
2005 |
|
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|
|
GAGA [Communications, Inc.],
1993-94 |
|
|
|
|
Game Concepts,
1999 |
|
|
|
|
|
SKU Plan Proposals |
|
|
|
|
|
Lord British Productions, April 26, 1999 |
|
|
|
|
|
"LottoStocks" |
|
|
|
|
|
":The Ultima Chronicles" |
|
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|
|
|
"Singles Online" |
|
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|
|
"Super Ninjas Online" |
|
|
|
|
|
"Superheroes Online" |
|
|
|
|
Game Creation [GC Network] |
|
|
|
|
Game Education,
2004-06 |
|
|
|
|
Game Jobs |
|
|
|
|
GamePro [magazine],
2005 |
|
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|
|
Game Tek,
1992-95 |
|
|
|
|
Game Tech,
2004 |
|
|
|
|
Games Expo [S. Korea],
2003 |
|
|
|
|
G.A.M.E.S. Synergy Summit,
2005-06 |
|
|
|
|
Garage Games |
|
|
|
|
Geocapital,
1993-94 |
|
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|
|
Gemsoft,
1995 |
|
|
|
|
Gimmix,
1995 |
|
|
|
|
Glacier Edge Technology,
1994 |
|
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|
|
Global Center [Origin/EA server agreements],
1997-99 |
|
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|
|
Global Center Solution [Associates],
2003 |
|
|
|
|
Goff, Robert,
1994 |
|
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|
|
Gorean Group,
2001 |
|
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|
|
Graham, Bill,
1996 |
|
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|
|
Grandslam Video Ltd.,
1995 |
|
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|
|
Graphic Simulations [F/A-18 Hornet],
1993-94 |
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|
|
Gravity Co., Ltd.,
2005 |
|
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|
|
Great Bear,
1994 |
|
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|
|
Great Wave,
ca. 1994 |
|
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|
|
Green Dragon [Creations, Inc],
ca. 1995 |
|
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|
|
Gremlin Graphics,
1994 |
|
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|
|
Gremlin Interactive,
1995 |
|
|
|
|
Greystone Technology,
ca. 1994 |
|
|
|
|
Grolier [Multimedia Encyclopedia],
1994 |
|
|
|
|
Gruber Software,
1994 |
|
|
|
|
GTE Interactive Media,
1994 |
|
|
|
|
GTE Interactive SW [Software, distributors],
1992-97 |
|
|
|
|
GWorks,
2000 |
|
|
|
|
Headhunter [recruiters],
1994-95 |
|
|
|
|
Halestorm,
1994-95 |
|
|
|
|
Hardware House Computer,
1994 |
|
|
|
|
HarperCollins [Interactive],
ca. 1994 |
|
|
|
|
Hartley,
ca. 1993 |
|
|
|
|
Hasbro [Interactive],
1997-98 |
|
|
|
|
Hero Software,
1994 |
|
|
|
|
Hexagon,
1995 |
|
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|
|
High Voltage,
1993 |
|
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|
|
Hi Tech Expressions,
1995 |
|
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|
|
HKedCity,
ca. 2005 |
|
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|
|
Hong Kong,
ca. 2003-06 |
|
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|
|
Horizon Technologies,
ca. 1994 |
|
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|
|
HPS Simulations,
1994 |
|
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|
|
Hummer Winblad Venture Partners,
1994 |
|
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|
|
Human Machine Interfaces,
1995 |
|
|
|
|
Human Soft |
|
|
|
|
Humongous Entertainment,
ca. 1993 |
|
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|
|
Hunter, Karen,
1994 |
|
|
|
|
HyperActive New Media,
1996 |
|
|
|
|
IBM Multimeda Studios,
1993-94 |
|
|
|
|
Id Software,
1994 |
|
|
|
|
I-Games,
ca. 1997 |
|
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|
|
IGDA,
1998-2004 |
|
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|
|
IGDA,
2002-04 |
|
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|
|
|
"Electronic Arts Introduces The Sims
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|
|
IGDN Paperwork,
2001 |
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|
iHollywood [Digital Living Room],
2005 |
|
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|
|
Imageexcel,
1994 |
|
|
|
|
ImagiNation Network |
|
|
|
|
Imagination Pilots,
1995 |
|
|
|
|
IMC Games |
|
|
|
|
Impact,
ca. 1995 |
|
|
|
|
Impressions,
1993 |
|
|
|
|
Images Software,
1993 |
|
|
|
|
Imagineer,
1993 |
|
|
|
|
Imagitec,
1993-94 |
|
|
|
|
Incredible Simulations,
1994 |
|
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|
|
Infini Entertainment Technology,
1994-95 |
|
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|
|
Infinity Systems |
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|
|
Infogrames [I-Motion],
1993 |
|
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|
|
Informa,
ca. 1994 |
|
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|
|
Infospace,
2005 |
|
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|
|
Inline Software,
1994 |
|
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|
|
In-Motion,
1994 |
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|
|
Inside Games,
1994-95 |
|
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|
|
Institute for Defense Analyses,
2005 |
|
|
|
|
Intelligent Games Limited,
1994-95 |
| box |
| 2008-329/4 |
|
|
|
Intellimedia Sports,
1993 |
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|
|
Interactive Magic,
1994-95 |
|
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|
|
Interactive Publishing,
ca. 1994 |
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|
|
InterAct [Accessories, Inc.],
1997-98 |
|
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|
|
Interaxx,
1994 |
|
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|
|
InterConn Group,
1994 |
|
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|
|
Interface Group,
1994 |
|
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|
|
Interplay,
1992-94 |
|
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|
|
Interworld Productions,
1995 |
|
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|
|
IntraCorp/Capstone,
1993-94 |
|
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|
|
Investors Greenhouse,
1997 |
|
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|
|
Ion,
ca. 1994 |
|
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|
|
IPC Australia,
1994 |
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|
|
Iterated Systems,
1994-97 |
|
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|
|
IZV Products,
1994 |
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|
JoWood [Productions],
2002 |
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|
|
JOYON Entertainment,
2005 |
|
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|
|
JPSA [Japan Personal Computer Software Association,
conference speaker],
1994 |
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|
|
Jaleco,
1994 |
|
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|
|
Japan Entry,
1994 |
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|
|
|
Japan Personal Comp. SW [Software Association],
1994 |
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|
|
|
Jasmine Multimedia Pub.,
1994 |
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|
|
JVC,
1995 |
|
|
|
|
Karen Johnson Productions,
ca. 1994 |
|
|
|
|
Kanemetsu Development,
1995 |
|
|
|
|
Kao Infosystems Ireland,
1994 |
|
|
|
|
Kashiwaya, Sachiko,
1994 |
|
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|
|
Kasper, Frank & Associates,
1994 |
|
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|
|
KATrix,
1994 |
|
|
|
|
Kaydara,
2004 |
|
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|
|
Kelly Russel Studios, Inc.,
ca. 1994 |
|
|
|
|
Kesmai,
1995, 1998 |
|
|
|
|
|
[Air/Sky Warrior Game] |
| box |
| 2008-329/1 |
|
|
|
|
Kesmai Corporation Company Overview, August 1998 |
| box |
| 2008-329/4 |
|
|
|
Khronos Group,
ca. 2005 |
|
|
|
|
Kidding Around Software,
1994 |
|
|
|
|
KidSoft,
1995 |
|
|
|
|
Kintex,
ca. 2005 |
|
|
|
|
Knowledge Adventure,
1994 |
|
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|
|
KnowledgeWare,
1994 |
|
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|
|
Koei Corporation,
ca. 1994, 2005 |
|
|
|
|
Kokubu, Hiroyuki [JPSA],
1994 |
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|
|
|
Konami,
1994-96 |
|
|
|
|
Korea Game Development & Promotion Institute,
ca. 2005 |
|
|
|
|
Koreagames.com,
2005 |
|
|
|
|
Korea Games Conference [KGC],
2005 |
|
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|
|
K.S. International,
1995 |
|
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|
|
KSS,
1994 |
|
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|
|
Lager Interactive, Inc.,
ca. 2005 |
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|
|
Large Animal,
2004 |
|
|
|
|
Lawrence [Productions],
ca. 1990-94 |
|
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|
|
Legal,
2000-01 |
|
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|
|
Learning Tree International [IT education proposal to
Origin],
1999 |
|
|
|
|
Learning Company, The,
ca. 1993-95 |
|
|
|
|
Legacy Software,
1991-93 |
|
|
|
|
Legend Entertainment,
1993 |
|
|
|
|
Lithium Contract [Sony, Station.com message board
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2003 |
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|
|
Lits Computers,
1994 |
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|
|
Logitech,
1994 |
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|
|
Logrus |
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|
|
Looking Glass Technologies,
1994 |
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|
LRA Enterprises,
1994 |
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|
|
Lyriq,
ca. 1993 |
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|
MachineWorks NW,
2004 |
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|
MacInstitute,
1994 |
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|
|
Macmillan New Media,
ca. 1993 |
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|
|
MacSoft,
ca. 1994 |
|
|
|
|
Magic: The Gathering |
|
|
|
|
Majorem, Ltd.,
2003 |
|
|
|
|
Mallard Software,
1992-94 |
|
|
|
|
Manley & Associates,
1994 |
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|
|
Mandate Campaign Media,
1994 |
|
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|
|
Maris,
1993-95 |
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|
Marketing [general clippings],
1997-2000 |
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|
Marketing Misc.,
ca. 1995 |
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|
|
Marketing Solutions/Creations,
1994-95 |
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|
Mary-Margaret.com,
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|
Massive [Incorporated],
2004 |
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|
Mastersoft,
1994 |
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|
Masque Publishing,
1994 |
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|
|
Matrix Software,
1994 |
|
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|
|
Matrox,
1996 |
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|
|
Maxis,
ca. 1993-2002 |
| box |
| 2008-329/1 |
|
|
|
|
Maxis press coverage, January - April 2002 |
|
|
|
|
|
Maxis press coverage, April - June 2002 |
|
|
|
|
|
EA/Maxis: Press Highlights, October - December 2002 |
| box |
| 2008-329/4 |
|
|
|
Maxmedia,
1994 |
|
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|
|
McElroy Translation |
|
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|
MECC,
1993-95 |
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|
MediAlive CD Technology,
1994 |
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|
|
Media Resources,
ca. 1994 |
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|
|
Media Vision,
1993-94 |
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|
|
MegaTech,
ca. 1994 |
|
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|
|
Megaware,
1994 |
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|
|
Melotone,
1994 |
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|
|
Merit Software,
1992-94 |
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|
|
Merson, Mike,
1994 |
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|
|
Microcomputer Resources,
2002 |
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|
MicroLeague Interactive Software [Includes Alliance
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1993-95 |
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|
Microprose,
1993-97 |
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|
Microsoft,
2004-05 |
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|
Milia,
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|
Milliken Publishing,
ca. 1993 |
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|
Mindgames International [Alliance software publishing
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1994 |
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|
Mirage,
ca. 1994 |
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|
|
MOBOS,
2004 |
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|
Mojses / Qumm,
2002 |
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|
Monogram / Models,
1994-95 |
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|
MPG Multimedia Pub. Group,
1994 |
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|
MPI Multimedia,
ca. 1994 |
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|
|
Multimedia Monitor,
1993-94 |
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|
Municipal Research [for game concept],
2004 |
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|
Myelin Relationship Tech.,
1994 |
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|
Mythic,
2003 |
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|
Namco,
1992-93 |
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|
National Geographic,
ca. 1994 |
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|
Naughty Dog,
1993 |
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|
NBD Assoc.,
1994-95 |
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|
NBD Associates Inc.,
1994-95 |
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|
NCsoft,
2002, 2005 |
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|
NCsoft [Earning Release, 1Q],
2004 |
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|
Neopets,
2004 |
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|
NeuralWare,
1994 |
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|
New Desert [Sigonyth],
ca. 2005 |
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|
Nexon,
ca. 2005 |
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|
|
NexTech,
2000-01 |
|
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|
|
New Pro Video,
1994 |
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|
|
New Reality/NuReality,
1994 |
|
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|
|
New World Computing,
1993-94 |
|
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|
|
Nexus Software,
1994 |
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|
NFP [Solutions, Inc.],
1994 |
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|
NiftyServe,
1999 |
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|
Nintendo,
1992-94 |
|
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|
|
Nippon,
1994 |
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|
Noboyuki, Hayashida [MediaArt Inc.],
1994 |
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|
|
Nokia,
2004-05 |
|
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|
|
Non linear Arts,
1993 |
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|
|
Nordic Software,
1993 |
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|
|
North Star Studios,
1995 |
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|
|
NOVA Development,
ca. 1994 |
| box |
| 2008-329/5 |
|
|
|
NovaLogic,
ca. 1994 |
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|
|
NYNMA [New York New Media Association],
1997 |
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|
One Up Studios,
1996 |
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|
On Games,
2005 |
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|
Online Alchemy,
2003 |
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|
Online Games Conference [SMi],
2000 |
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|
Outsourcing,
2002-04 |
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|
Origin,
1994, 1999 |
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|
|
Opcode Interactive,
1993 |
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|
Open Book Co.,
1994 |
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|
Optical Media Products Division - NEC Home
Electronics,
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Optimum Resource,
1993-94 |
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Outland,
ca. 1994 |
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Palace [Palacelobby],
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Panthesis,
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Papyrus Publishing,
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Parady [Alliance bankruptcy lawyer],
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|
Paramount [Investments],
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|
Parsoft Publishing,
1993-94 |
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|
Passport,
1993-94 |
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|
Paybycash.com [Internet Payment Solutions, Inc. letter
of intent to EA],
2002 |
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|
PC Data,
1993-95 |
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|
PC Gamer,
ca. 1994 |
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|
Pearson & Associates,
1994 |
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|
Pelican Consultants,
1997 |
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|
Perpetual Entertainment |
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|
PF Magic,
1994 |
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|
PIMA [Philips Interactive Media of America],
ca. 1993 |
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|
Piper Jaffray [Research],
1994-95 |
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PlanetSide,
2003 |
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PlayFirst,
2005 |
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|
Playmaker,
1994 |
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|
Playmates Toys,
1992-93 |
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|
PlayRight Magazine,
1993-94 |
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|
PocketSoft,
1998 |
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|
Pop Rocket,
1992 |
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|
Portfolio SW [Software],
1994 |
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|
Postcards, various,
ca. 2005 |
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|
|
Powerhouse,
1995 |
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|
Presage SW [Software] Development,
1995 |
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|
Prima Publishing,
1995 |
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|
Prodigy Services Agreement,
1996 |
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Program Ace |
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|
Psygnosis,
1993, 1998 |
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|
PT Boaters,
ca. 1998 |
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|
QQP Quantam Quality,
ca. 1993-94 |
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|
Quadra Interaction,
1994 |
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|
Quantitative Tech. Corp.,
1994 |
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|
Quantum Leap,
1995 |
|
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|
|
Quality Education Data,
1994 |
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|
Rainbow Ave.,
ca. 1993 |
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|
Random Games,
ca. 1993 |
|
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|
Rapponi Development,
1994 |
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|
|
Raytheon,
1995 |
|
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|
|
Readysoft,
1992-93 |
|
|
|
|
Redwood Games |
|
|
|
|
Remarkable Software,
January 1994 |
|
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|
|
Renegade,
1995 |
|
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|
|
REV Fullerton Technology,
1994 |
|
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|
Ridgeway Sound,
ca. 1993 |
|
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|
Rocket Science Games,
1994 |
|
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|
|
Rohrbach Consulting,
1996 |
|
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|
|
Rom Tech Optical,
1993 |
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|
|
Rosenstein [investor],
1994 |
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|
RTI [game distributor],
1994 |
|
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|
|
Rinehart, David,
1994 |
|
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|
Ruppman Marketing Technologies,
1994 |
|
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|
Rosetta [Scott Warren],
1997 |
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|
Saban,
1995 |
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|
Sanctuary Woods,
1993-94 |
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|
Schmidt [Newco],
1994 |
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|
Scholastic,
1994 |
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|
Science Applications Int.,
1994 |
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|
Sculptured SW [Software],
1994 |
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|
|
Sega,
1992-2000 |
|
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|
|
Seven Hills,
ca. 1994 |
|
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|
|
7th Level,
1994 |
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|
Sierra Online,
1988-94 |
|
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|
Sigma Designs,
1993 |
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|
Singularity Software,
1999 |
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|
SinoSoft Ltd.,
1995 |
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|
Sir-Tech,
ca. 1992-94 |
|
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|
|
Sirius Publishing,
1993 |
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|
SKC Ltd.,
1994 |
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|
Sky Warriors,
1994-95 |
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|
Sky Warriors,
1994 |
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|
Sky Warriors,
1994-95 |
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|
Skycab [courier],
2004 |
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|
Slamdance,
2004 |
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|
Sloan & Associates,
1994 |
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|
SMG Distribution,
1995 |
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|
|
|
Softbank America,
1993 |
|
|
|
|
Soft Image,
1993 |
|
|
|
|
SoftKey,
1995 |
|
|
|
|
SoftLab-Nsk,
2003 |
|
|
|
|
Soft Star,
1993 |
|
|
|
|
Software Designs Unltd.,
1993 |
|
|
|
|
Software Dispatch,
1993 |
|
|
|
|
Software Holdings,
1995 |
|
|
|
|
Software Marketing,
1993 |
|
|
|
|
Software Sorcery,
1993 |
|
|
|
|
Software Toolworks,
1993-94 |
|
|
|
|
SonoKong Co. Ltd.,
2005 |
|
|
|
|
Sony (Japan),
1994, 1997 |
|
|
|
|
SCEA,
ca. 2003 |
|
|
|
|
SPA [Software Publishers Association],
1993-95 |
|
|
|
|
Spectrum Holobyte,
ca. 1992-94 |
|
|
|
|
Spectrum Holobyte,
ca. 1994-95 |
|
|
|
|
Spiral Matrix Software,
1994 |
|
|
|
|
Spirit Ltd.,
ca. 1994 |
|
|
|
|
Sportsline,
1994-95 |
| box |
| 2008-329/6 |
|
|
|
Spirit of Discovery,
1993 |
|
|
|
|
SSI Strategic Simulations Inc.,
1986-94 |
|
|
|
|
SSG Strategic Studies Group,
1989-95 |
|
|
|
|
Stabur Corp.,
1994 |
|
|
|
|
Stargames & Starplay,
1994-95 |
|
|
|
|
Stats, Inc.,
ca. 1993-94 |
|
|
|
|
Stealey, Bill: "Wild Bill",
1994 |
|
|
|
|
Steven Samler Music |
|
|
|
|
Stratford Group,
1998 |
|
|
|
|
Stratagen |
|
|
|
|
Studio E,
ca. 1994 |
|
|
|
|
Sun [Microsystems],
2004 |
|
|
|
|
Suncom,
ca. 1994 |
|
|
|
|
Sunsoft,
1993-94 |
|
|
|
|
Supermicro,
1993-94 |
|
|
|
|
Swfte,
1994 |
|
|
|
|
Symantec [C++ book],
ca. 1994 |
|
|
|
|
Synergistic Software,
1994 |
|
|
|
|
Spread Multimedia Marketing Managements,
1994 |
|
|
|
|
South Atlantic Venture Fund,
1994 |
|
|
|
|
Soviet Wartime Sim,
1994 |
|
|
|
|
Tahoe Software Productions,
1993 |
|
|
|
|
Taito America,
ca. 1993 |
|
|
|
|
Tandy [Introduction to Windows Multimedia],
1993 |
|
|
|
|
Tangram Productions,
1994 |
|
|
|
|
Teacher Support Software,
1994 |
|
|
|
|
TeamShare,
ca. 1998 |
|
|
|
|
Tech Hi,
1998 |
|
|
|
|
Technology Strategies [conference],
1994 |
|
|
|
|
Technology Transfer,
1994 |
|
|
|
|
Technical Computer Innovations |
|
|
|
|
Technical Search,
1994-95 |
|
|
|
|
TecMagik,
1994 |
|
|
|
|
Telestar Productions,
1994 |
|
|
|
|
Terra Glyph,
ca. 1995 |
|
|
|
|
Terminal Reality,
1994 |
|
|
|
|
Terminal Velocity,
1994 |
|
|
|
|
Tetragon,
1993 |
|
|
|
|
Texas Governors Office ["multimedia contacts"],
ca. 1994 |
|
|
|
|
Thalion Software,
1995 |
|
|
|
|
Thinkware,
1994 |
|
|
|
|
Thomas Public Relations,
1994 |
|
|
|
|
Three One Systems, Inc.,
1994 |
|
|
|
|
Three-Sixty Pacific,
1990-94 |
|
|
|
|
3DConnexion |
|
|
|
|
3DO,
1993-94 |
|
|
|
|
3DO,
1994-95 |
| box |
| 2008-329/1 |
|
|
|
3DO Developers Conference program,
ca. 1993 |
| box |
| 2008-329/6 |
|
|
|
Tiger [Direct] Software,
1994 |
|
|
|
|
Time Warner,
ca. 1994 |
|
|
|
|
T/Maker,
ca. 1994 |
|
|
|
|
Tokarey,
1994 |
|
|
|
|
Tokyo Shoseki [Co.],
1994 |
|
|
|
|
Tonal Aquarium Development,
1994 |
|
|
|
|
Toppan [Printing Co.],
1994 |
|
|
|
|
Toppan [Printing Co.],
1994 |
|
|
|
|
Toshiba EMI,
1993 |
|
|
|
|
Toyoshima, Masahiko,
ca. 1994 |
|
|
|
|
TQ Digital Entertainment,
ca. 2004 |
|
|
|
|
TRAXX,
1995 |
|
|
|
|
TriSoft,
ca. 1994 |
|
|
|
|
Turbine, Inc. [Lord of the Rings Online],
2005 |
|
|
|
|
21st Century Entertainment,
1994 |
|
|
|
|
Type Right (Barron),
1993 |
|
|
|
|
UAV Corporation,
1992-95 |
|
|
|
|
Ubisoft,
1991-93, 2005 |
|
|
|
|
UEP Systems,
ca. 1994 |
|
|
|
|
United CD-ROM,
1995 |
|
|
|
|
University of Moncton,
1994-95 |
|
|
|
|
UPS,
1995 |
|
|
|
|
USA Video Corp.,
1995 |
|
|
|
|
User Groups,
1994-95 |
|
|
|
|
U.S. Gold,
1994 |
|
|
|
|
US Marine Corps,
1994 |
|
|
|
|
UserJoy Technology,
ca. 2005 |
|
|
|
|
VA Ping/Zigt [Tony's Suggestion List],
1995 |
|
|
|
|
Value Software,
ca. 1993 |
|
|
|
|
Van Duyne Engineering,
1996 |
|
|
|
|
Velocity Development,
1994-95 |
|
|
|
|
Ventura Educational Systems,
ca. 1993 |
|
|
|
|
Ventura Associates,
1995 |
|
|
|
|
Vertigo Technologies,
1995 |
|
|
|
|
Viets, Janet,
ca. 1994 |
|
|
|
|
Viacom,
1993-96 |
|
|
|
|
VideoactV,
1994 |
|
|
|
|
VideoCOM,
1994 |
|
|
|
|
Viking Interactive,
1995 |
|
|
|
|
Villa Crespo SW [Software],
1993-94 |
|
|
|
|
Virgin,
1993-94 |
|
|
|
|
Vic Hi-Tech Corp.,
1994 |
|
|
|
|
Virtools,
2003 |
|
|
|
|
Viruses,
1995 |
|
|
|
|
Visible Ink Software,
ca. 1994 |
|
|
|
|
Voyager Company,
1994 |
|
|
|
|
Wallace Music & Sound,
1992, 1995 |
|
|
|
|
Wall Street Journal,
2005 |
|
|
|
|
Ware [law firm],
1994 |
|
|
|
|
Watson, Damon Christian: "Massively Excessive:
Addiction or Irresponsibility" GDC,
2004 |
|
|
|
|
Wayzata Technology,
ca. 1993 |
|
|
|
|
Webzen,
2005 |
|
|
|
|
WeMade Entertainment,
ca. 2006 |
|
|
|
|
Westin Business Center,
1994 |
|
|
|
|
White Wolf Prod.,
1995 |
|
|
|
|
William Morris Agency,
1994 |
|
|
|
|
Wilson, Brandy,
ca. 1994 |
|
|
|
|
WindySoft,
2005 |
|
|
|
|
Wireless [Technology],
2000 |
|
|
|
|
Wizard Games,
1994 |
|
|
|
|
Wizard Works,
ca. 1994 |
|
|
|
|
Wizardworks,
1994 |
|
|
|
|
WJMK,
1994 |
|
|
|
|
WOTC: Wizards of the Coast,
ca. 1995 |
|
|
|
|
XOR,
1994 |
|
|
|
|
XPEC Entertainment,
2005 |
|
|
|
|
Yamahatsu Tsusho Corp.,
1995 |
|
|
|
|
Youdelman & Associates,
1994 |
|
|
|
|
Zaps,
1994 |
|
|
|
|
ZCI [Publishing],
1994 |
| box |
| 2.116/OD1442 |
|
|
|
Oversize |
|
|
|
|
|
Project A-Ko poster, from "Central Park Media,
1993-95", 2008-329/2 |
|
|
|
|
|
Nordic Software poster, from "Nordic Software,
1993", 2008-329/4 |
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