University of Texas, Dolph Briscoe Center for American History

A Guide to the Gordon Walton Papers, 1977-2007



Descriptive Summary

Creator: Walton, Gordon
Title: Walton, Gordon, Papers
Dates: 2009-264
Abstract: The bulk of the Gordon Walton Papers consists of an alphabetic reference compiled by the creator which includes files on developers Walton has worked for, projects he has worked on, talks and panels he has presented and other related materials.
Accession No.: 2008-239
Extent: 12 ft., 2 in.
Language: Materials are written in English.
Repository: Dolph Briscoe Center for American History, The University of Texas at Austin

Biographical Note

Gordon Walton was born in Houston, TX in 1956. He served in the U.S. Army from 1974-1977 and earned a bachelor’s degree in computer science from Texas A&M in 1981. Walton published his first computer game, Trex-X, in 1978 and has since worked on titles such as Harpoon, the Sims Online, Ultima Online and Star Wars Galaxies for developers such as Three-Sixty Pacific, Electronic Arts and Origin Systems Inc. Walton is currently developing the MMORPG Star Wars: The Old Republic for Bioware in Austin, Texas.


Scope and Contents

The bulk of the Gordon Walton Papers consists of an alphabetic reference compiled by the creator which includes files on developers Walton has worked for, projects he has worked on, talks and panels he has presented and other related materials.


Restrictions

Access Restrictions

This collection is open for research use.

Use of audio material by appointment only; please contact sound archivist for more information.

Use of video material by appointment only; please contact repository for more information.

Use of digital material by appointment only; please contact digital archivist for more information.

Use Restrictions

A portion of these papers are stored remotely. Advance notice required for retrieval. Contact repository for retrieval.

The donor retains copyright on all materials by the creator. Written permission must be obtained from copyright holder in order to photocopy or publish from the collection.


Index Terms

Subjects (Persons)
Walton, Gordon
Subjects (Organizations)
Access Software
Acclaim Entertainment
Accolade
Activision
Bioware
Origin Systems, Inc.
Subjects
Video games
Video games--Authorship
Video games--Design
Video games industry
Video games--social aspects
Video games--United States--History
Places
Austin (Tex.)

Related Material

Forms part of the UT Videogame Archive


Administrative Information

Preferred Citation

Gordon Walton Papers, 1977-2007, Dolph Briscoe Center for American History, The University of Texas at Austin.

Processing Information

This collection was processed by Zach Vowell. Subsequent revisions were made by Matthew McKinley, 2/2010.


Detailed Description of the Papers

 

Inventory

box
2008-329/6 Origin System Documentation
Wing Commander Online: Privateer Design Document Review, 1999
[Origin] OSI Press Summary, January-July 2000
Product Support department, 1995-1997
Wing Commander III PSX Post-mortem, 1996
box
2008-329/7 Wing Commander IV Post-mortem, 1995
Abuse, May 10, 1996
Jane's Combat Simulations: Advanced Tactical Fighters, ca. 1995
CS [Customer Service] Policy Manual [binder], ca. 1995
[Product Support department files], 1995-1997
"The Point" company newsletter, 1995-1996
Market Research
"Retail Software: Games & Education Report", March 2003
"Do-It-Yourself Usability: How to Use User Research to Improve your Game", GDC 2007
Notes and records, 2002-2005
Miscellaneous developer marketing materials, 2004-2005
box
2009-064/1 Conferences/Events
Austin Game Conference, 2003, 2004, 2005
Women's Game Conference, 2004
Austin Community College
"Workforce Development/Educational Partnerships" Forum, Nov. 21, 2005
"The Shawnee Conference 2.0"
Miscellaneous conference marketing materials, 1994-2005
GDC [Game Developers Conference], 2004, 2005, 2007
Serious Games Summit, 2005
AGD Austin Game Developers
Articles and Reports, 2003-2004
China Online
Reference Files
Electronic Arts, 1986-2000
GDC Faculty Info, 2001
Publications
Kilobaud Magazine
#11, November 1977
#18, #21-#24 (2 copies of #24), 1978
#29, May 1979
#41, May 1980
The Best of Creative Computing Vol. 2, 1977
Full Sail Development School
Catalog, 2004
Program Advisory Board Meeting, 2007
IGDA Annual Reports, 2002, 2004
Continuing Education
Speaking Engagement Correspondence, 2003-2005
Personal Interest/Notes
box
2009-064/2 Conferences/Events
Korea Games Conference Directory (2 copies) and misc. marketing materials, 2008
Computer Games Developer Conference, 1990-1999
Conferences, 1996, 2003-2004
E3, 2001-2002
Connections Conference, 1999
CGDA Directory, 1995
D.I.C.E. Program, 2003
E3 Directory, 2002
Online Games Conference and Expo Proceedings, 1997
Computer Game Developers Conference
Proceedings, 1991
Program, 1992
Proceedings, 1992
Proceedings, 1994
Proceedings, 1995
Program, 1996
Proceedings, 1996
Program, 1999
Program, 2000
Program, 2001
Proceedings, 2001
Program, 2002
Program (2 copies), 2003
Program, 2005
Game Developer's Conf.
Publications
Wargamers Monthly Newsletter, July 1994-January 1995
The CGDA Report Newsletter, 1994
Interactive Entertainment Design Newsletter, December 1993 - June 1995
Computer Gaming World Magazine, February 1988-November 1989
Computer Game Developers Association Directory, 1995
1996 (includes presentation "Software Project Management", Game proposal for War Patrol)
Contracts, 2001
Speaking
Harpoon II Correspondence, Design notes, Research, 1994
CAS
box
2009-064/3 Conference Audio Recordings
Game Developer's Conference
1999 [15 cassette tapes, 2 tapes from GDC 1998]
2000 [16 cassette tapes]
2001 [33 cassette tapes]
2003 [6 compact discs]
Business & Legal/IGDA (2 copies)
Audio
Production
Visual Arts
Make Better Games (conference proceedings)
2005 [1 compact disc, ATI Speaker Sessions and Presentations]
Back Issues, Vol. 6 [May 2003 - April 2004]
E3
2000 [8 cassette tapes]
2001 [25 cassette tapes]
2002 [1 compact disc (Sessions W1-W9, disc 2 of 2, mp3 format)]
2005 [compact disc (mp3 format)]
Publications
The Best of Creative Computing Volumes 1 & 2
box
2009-064/4 Conference Audio Recordings
Game Developer's Conference
2000 [1 cassette tape]
2001 [4 cassette tapes]
2004 [1 compact disc, conference proceedings]
2000 [8 compact discs, audio proceedings]
Business & Management & IGDA
Visual Art
Audio
Game Design
Serious Games Summit @ GDC
GDC Mobile
Programming
Production
Game Developer Digital Bonus CD
E3
[4 cassette tapes], 1999
[1 compact disc], 2003
[1 compact disc], 2006
Austin Game Conference
[1 compact disc], 2004
Austin Game Developer's Conference
[Audio DVD-ROM set, 4 discs], 2007
Publications
SXSW Interactive Program, 2007
SXSW Film Program, 2007
SNDA Annual Report, 2005
Harpoon Design Document, 1991
box
2008-329/1 Reference Files, A-Z
1C Company, 2003
Academy of Art University
Access Tokyo, 1995
Access Software, ca. 1994
Acclaim [annual reports], 1994-1995
Acclaim [financial report and Walton job application], 1995
Acer, 1993-94
Accolade, ca. 1992-93
ACo Design, 1995
Activision, 1992-94
AIAS, 1998-2004
Air Combat USA, 1993-95
Air Force Conference, 1994-96
Akella, ca. 2004-06
Alexander & Associates [East Coast Developer's Conference], 1994
Alliance Software
Alias Research, 1994
American Education Publishing, 1993-94
American Laser, 1993-95
Amazing Media, 1994
Animations Science, 1998
Appaloosa Software, 1998
Argonaut Software, 1994
Aris Entertainment
Arsenal [Publishing, Inc.], ca. 1995
ASCII, 1994-95
Asia/Europe, ca. 1993-95
Asia Multimedia [Technology Ltd.], ca. 1994
Asian [and South American] Broadband, ca. 1999-2000
ATI Technologies, 2005
Atomic Games, 1994
Auric [Web Systems], 1999
Austin Game Conference, 2005
Austin Game Conference, 2006
Avalon Hill, 1985-98
Ballard Synergy, ca. 1994
Ballistic Publishing, ca. 2004
BAO Simulation Products, 1994
Battery Press, 1994
Bentley, Richards & Associates; Investment Banking, 1994
Berkely Systems, 1992-94
Bethesda Softworks, 1993
BFD [Productions, Inc.], 1993-95
Big Time Software, 1993-94
Big World, 2003-05
Biofeedback, 1994
Blackstar Games, 1996
Blue Ribbon Soundworks, 1995
Blum Services Informatiques, 1994
Bowen Report, 1993-98
Brainchild, 1993-94
Brazier, John, 1994
BreakAway, Ltd., 2005
Broadband: North America, 2000
Broadview Associates, 1994
Broadvision, 1999
Brother, 1994
box
2008-329/2 Broderbund, 1985-95
Bullfrog, 1993
Bullseye, 1995
Bungie, 1993-94
Butterfly.net, 2005
Callisto, 1992-94
Capcom, ca. 2005
Cartoon [Communication]
Cassady & Greene, ca. 1993-94
Cardoza Entertainment, 2005
CDC, 1998
Celestial Digital Entertainment, 2005
Cenega, 2003-04
Central Park Media, 1993-95
Centron Software, ca. 1993
Changeling Software, 1993-95
Charles River [Media], ca. 2004
Chickadee Software, 1993
Circle Multimedia Development, 1994
Climax Group
CoMark Technologies, 1995
Compression Information, ca. 1992-97
Comptons [New Media], 1994
CompuServe Services Agreement [Kesmai], 1996-97
Computer Sight, 1994
Conter Software, ca. 1993
Crawford [Chris] Games, 1994-2002
Chris Crawford on Interactive Storytelling, Preliminary Manuscript, June 4, 2004
Creative Labs, 1994-95
Creative Services - Sound [Kesmai], 1994-95
Crossover Technologies, 1993-94
Crusader Studios, ca. 1997-98
Crystal Dynamics, 1994
CTR Canda Investments, 1994
Curtis [Management Group], 1994
Cyberdreams Entertainment, 1992-93
D-Gate, 2003-04
Dark and Light, ca. 2003
Data East, 1992
Davidson and Associates, 1993
Da Vinci TV Productions, 1994
Dell, 1993-1994
DeLorme Mapping, 1993-94
Develop Magazine, 2004
Desktop Channel, 1994
Denon, 1994-95
Desert Island Software, 1994
Design Technologies, 1994
Digital Storm, 1995
Digitalk, 1994
Digital Objects [Terra-Byte Consulting], 2003
Digital Pictures, 1994
Discovery, ca. 1996
DigiTex, 1992-94
Diskette Duplicators, 1994
Disney, 1993-94
Divide by Zero, 1998
DK Multimeda, 1995
DNA1 [Dynamic Narrative Artificial Intelligence Corporation], 2000
Domark, 1993-95
Dongleware Publishing [MacWorld show], 1994
Dreamworks, 1998
Dreamers Guild, 1994
DTP [Partner], 1995
DTMC, 1993-94
Dumont, 1994
Dunnigan, James, 1994
DUX Software, 1995
Dweck, Sam, 1994
Dynamic Dimensions Development, 1993
Dynamix, 1994
E3, 2000
E3, 2003-05
Earth and Beyond, 2002
Eagle Point [Software], 1995
EasyFun Entertainment, 2005
E Book, ca. 1992-94
eCharge, 1999
Edison Venture Fund, ca. 1993
Editorial Board [Decisions - Kesmai], 1995
Edmark, 1993-95
Education Software, 1991-94
Educorp
Eduquest (IBM), 1993
Electric Paintbrush [Alliance graphics/printing vendor], 1993-94
Electric Paintbrush, 1993-95
box
2008-329/3 Electronic Games, 1995
Electro Brain, 1992-94
Elite Systems, 1995
Elpin Systems, ca. 1994
Empire Software/Entertainment Intl., 1993-94
Engineered Business Systems (EBS), 1995
Entendard S.A., 1994-95
Ethos
Entertainment System Corp., 1994-95
Epyx, 1986-94
Equilibrium, 1993-95
Europe Broadband, 1999-2001
Ergonomics, ca. 1991
European Enterprises, 1994
Expert Software, 1994-95
Expresslane Software, 1995
EQ [Everquest] info, 1999-2005
EQ Launch vs. UO Launch [charts], 1997
Intelliseek Brandpulse Report: "EverQuest II is Well-Liked, but not Entrenched", 2005
Farella Braun & Martel [multimedia law practice], ca. 1994
Fat Man, The, 1993
Fern, The, 1994
First Byte, 1993
First Stare, 1994
Florida State Games, 1993
Fog Studios, 2002
FormGen, 1994
Forte, 1994
Forward International Singapore, 1995
Four Bars [Entertainment], ca. 1995
Freefall [Associates, Game Design & Development]
Freeman, Dave, ca. 2002
"An Introduction to Emotioneering: 25 Categories of Techniques Which Evoke Emotional Immersion in Games", 2002
Fregger, Brad, ca. 1998
Frost Capital Partners, 1994
Fullerton Technology, 1994
Full Sail, 1998-2000
Full Sail, 2005
box
2008-329/1 Full Sail: Game Design & Development Program Advisory Board Meeting, October 5, 2004
Full Sail, 2003-06
box
2008-329/3 G* (Game Show & Trade, All-Round), 2005
GAGA [Communications, Inc.], 1993-94
Game Concepts, 1999
SKU Plan Proposals
Lord British Productions, April 26, 1999
"LottoStocks"
":The Ultima Chronicles"
"Singles Online"
"Super Ninjas Online"
"Superheroes Online"
Game Creation [GC Network]
Game Education, 2004-06
Game Jobs
GamePro [magazine], 2005
Game Tek, 1992-95
Game Tech, 2004
Games Expo [S. Korea], 2003
G.A.M.E.S. Synergy Summit, 2005-06
Garage Games
Geocapital, 1993-94
Gemsoft, 1995
Gimmix, 1995
Glacier Edge Technology, 1994
Global Center [Origin/EA server agreements], 1997-99
Global Center Solution [Associates], 2003
Goff, Robert, 1994
Gorean Group, 2001
Graham, Bill, 1996
Grandslam Video Ltd., 1995
Graphic Simulations [F/A-18 Hornet], 1993-94
Gravity Co., Ltd., 2005
Great Bear, 1994
Great Wave, ca. 1994
Green Dragon [Creations, Inc], ca. 1995
Gremlin Graphics, 1994
Gremlin Interactive, 1995
Greystone Technology, ca. 1994
Grolier [Multimedia Encyclopedia], 1994
Gruber Software, 1994
GTE Interactive Media, 1994
GTE Interactive SW [Software, distributors], 1992-97
GWorks, 2000
Headhunter [recruiters], 1994-95
Halestorm, 1994-95
Hardware House Computer, 1994
HarperCollins [Interactive], ca. 1994
Hartley, ca. 1993
Hasbro [Interactive], 1997-98
Hero Software, 1994
Hexagon, 1995
High Voltage, 1993
Hi Tech Expressions, 1995
HKedCity, ca. 2005
Hong Kong, ca. 2003-06
Horizon Technologies, ca. 1994
HPS Simulations, 1994
Hummer Winblad Venture Partners, 1994
Human Machine Interfaces, 1995
Human Soft
Humongous Entertainment, ca. 1993
Hunter, Karen, 1994
HyperActive New Media, 1996
IBM Multimeda Studios, 1993-94
Id Software, 1994
I-Games, ca. 1997
IGDA, 1998-2004
IGDA, 2002-04
"Electronic Arts Introduces The Sims Online", 2003
IGDN Paperwork, 2001
iHollywood [Digital Living Room], 2005
Imageexcel, 1994
ImagiNation Network
Imagination Pilots, 1995
IMC Games
Impact, ca. 1995
Impressions, 1993
Images Software, 1993
Imagineer, 1993
Imagitec, 1993-94
Incredible Simulations, 1994
Infini Entertainment Technology, 1994-95
Infinity Systems
Infogrames [I-Motion], 1993
Informa, ca. 1994
Infospace, 2005
Inline Software, 1994
In-Motion, 1994
Inside Games, 1994-95
Institute for Defense Analyses, 2005
Intelligent Games Limited, 1994-95
box
2008-329/4 Intellimedia Sports, 1993
Interactive Magic, 1994-95
Interactive Publishing, ca. 1994
InterAct [Accessories, Inc.], 1997-98
Interaxx, 1994
InterConn Group, 1994
Interface Group, 1994
Interplay, 1992-94
Interworld Productions, 1995
IntraCorp/Capstone, 1993-94
Investors Greenhouse, 1997
Ion, ca. 1994
IPC Australia, 1994
Iterated Systems, 1994-97
IZV Products, 1994
JoWood [Productions], 2002
JOYON Entertainment, 2005
JPSA [Japan Personal Computer Software Association, conference speaker], 1994
Jaleco, 1994
Japan Entry, 1994
Japan Personal Comp. SW [Software Association], 1994
Jasmine Multimedia Pub., 1994
JVC, 1995
Karen Johnson Productions, ca. 1994
Kanemetsu Development, 1995
Kao Infosystems Ireland, 1994
Kashiwaya, Sachiko, 1994
Kasper, Frank & Associates, 1994
KATrix, 1994
Kaydara, 2004
Kelly Russel Studios, Inc., ca. 1994
Kesmai, 1995, 1998
[Air/Sky Warrior Game]
box
2008-329/1 Kesmai Corporation Company Overview, August 1998
box
2008-329/4 Khronos Group, ca. 2005
Kidding Around Software, 1994
KidSoft, 1995
Kintex, ca. 2005
Knowledge Adventure, 1994
KnowledgeWare, 1994
Koei Corporation, ca. 1994, 2005
Kokubu, Hiroyuki [JPSA], 1994
Konami, 1994-96
Korea Game Development & Promotion Institute, ca. 2005
Koreagames.com, 2005
Korea Games Conference [KGC], 2005
K.S. International, 1995
KSS, 1994
Lager Interactive, Inc., ca. 2005
Large Animal, 2004
Lawrence [Productions], ca. 1990-94
Legal, 2000-01
Learning Tree International [IT education proposal to Origin], 1999
Learning Company, The, ca. 1993-95
Legacy Software, 1991-93
Legend Entertainment, 1993
Lithium Contract [Sony, Station.com message board hosting vendor], 2003
Lits Computers, 1994
Logitech, 1994
Logrus
Looking Glass Technologies, 1994
LRA Enterprises, 1994
Lyriq, ca. 1993
MachineWorks NW, 2004
MacInstitute, 1994
Macmillan New Media, ca. 1993
MacSoft, ca. 1994
Magic: The Gathering
Majorem, Ltd., 2003
Mallard Software, 1992-94
Manley & Associates, 1994
Mandate Campaign Media, 1994
Maris, 1993-95
Marketing [general clippings], 1997-2000
Marketing Misc., ca. 1995
Marketing Solutions/Creations, 1994-95
Mary-Margaret.com, ca. 2004
Massive [Incorporated], 2004
Mastersoft, 1994
Masque Publishing, 1994
Matrix Software, 1994
Matrox, 1996
Maxis, ca. 1993-2002
box
2008-329/1 Maxis press coverage, January - April 2002
Maxis press coverage, April - June 2002
EA/Maxis: Press Highlights, October - December 2002
box
2008-329/4 Maxmedia, 1994
McElroy Translation
MECC, 1993-95
MediAlive CD Technology, 1994
Media Resources, ca. 1994
Media Vision, 1993-94
MegaTech, ca. 1994
Megaware, 1994
Melotone, 1994
Merit Software, 1992-94
Merson, Mike, 1994
Microcomputer Resources, 2002
MicroLeague Interactive Software [Includes Alliance Income Statement as of 8/31/94], 1993-95
Microprose, 1993-97
Microsoft, 2004-05
Milia, ca. 1996
Milliken Publishing, ca. 1993
Mindgames International [Alliance software publishing agreement], 1994
Mirage, ca. 1994
MOBOS, 2004
Mojses / Qumm, 2002
Monogram / Models, 1994-95
MPG Multimedia Pub. Group, 1994
MPI Multimedia, ca. 1994
Multimedia Monitor, 1993-94
Municipal Research [for game concept], 2004
Myelin Relationship Tech., 1994
Mythic, 2003
Namco, 1992-93
National Geographic, ca. 1994
Naughty Dog, 1993
NBD Assoc., 1994-95
NBD Associates Inc., 1994-95
NCsoft, 2002, 2005
NCsoft [Earning Release, 1Q], 2004
Neopets, 2004
NeuralWare, 1994
New Desert [Sigonyth], ca. 2005
Nexon, ca. 2005
NexTech, 2000-01
New Pro Video, 1994
New Reality/NuReality, 1994
New World Computing, 1993-94
Nexus Software, 1994
NFP [Solutions, Inc.], 1994
NiftyServe, 1999
Nintendo, 1992-94
Nippon, 1994
Noboyuki, Hayashida [MediaArt Inc.], 1994
Nokia, 2004-05
Non linear Arts, 1993
Nordic Software, 1993
North Star Studios, 1995
NOVA Development, ca. 1994
box
2008-329/5 NovaLogic, ca. 1994
NYNMA [New York New Media Association], 1997
One Up Studios, 1996
On Games, 2005
Online Alchemy, 2003
Online Games Conference [SMi], 2000
Outsourcing, 2002-04
Origin, 1994, 1999
Opcode Interactive, 1993
Open Book Co., 1994
Optical Media Products Division - NEC Home Electronics, 1994
Optimum Resource, 1993-94
Outland, ca. 1994
Palace [Palacelobby], 1997
Panthesis, ca. 2002
Papyrus Publishing, 1993-94
Parady [Alliance bankruptcy lawyer], 1999
Paramount [Investments], 1994
Parsoft Publishing, 1993-94
Passport, 1993-94
Paybycash.com [Internet Payment Solutions, Inc. letter of intent to EA], 2002
PC Data, 1993-95
PC Gamer, ca. 1994
Pearson & Associates, 1994
Pelican Consultants, 1997
Perpetual Entertainment
PF Magic, 1994
PIMA [Philips Interactive Media of America], ca. 1993
Piper Jaffray [Research], 1994-95
PlanetSide, 2003
PlayFirst, 2005
Playmaker, 1994
Playmates Toys, 1992-93
PlayRight Magazine, 1993-94
PocketSoft, 1998
Pop Rocket, 1992
Portfolio SW [Software], 1994
Postcards, various, ca. 2005
Powerhouse, 1995
Presage SW [Software] Development, 1995
Prima Publishing, 1995
Prodigy Services Agreement, 1996
Program Ace
Psygnosis, 1993, 1998
PT Boaters, ca. 1998
QQP Quantam Quality, ca. 1993-94
Quadra Interaction, 1994
Quantitative Tech. Corp., 1994
Quantum Leap, 1995
Quality Education Data, 1994
Rainbow Ave., ca. 1993
Random Games, ca. 1993
Rapponi Development, 1994
Raytheon, 1995
Readysoft, 1992-93
Redwood Games
Remarkable Software, January 1994
Renegade, 1995
REV Fullerton Technology, 1994
Ridgeway Sound, ca. 1993
Rocket Science Games, 1994
Rohrbach Consulting, 1996
Rom Tech Optical, 1993
Rosenstein [investor], 1994
RTI [game distributor], 1994
Rinehart, David, 1994
Ruppman Marketing Technologies, 1994
Rosetta [Scott Warren], 1997
Saban, 1995
Sanctuary Woods, 1993-94
Schmidt [Newco], 1994
Scholastic, 1994
Science Applications Int., 1994
Sculptured SW [Software], 1994
Sega, 1992-2000
Seven Hills, ca. 1994
7th Level, 1994
Sierra Online, 1988-94
Sigma Designs, 1993
Singularity Software, 1999
SinoSoft Ltd., 1995
Sir-Tech, ca. 1992-94
Sirius Publishing, 1993
SKC Ltd., 1994
Sky Warriors, 1994-95
Sky Warriors, 1994
Sky Warriors, 1994-95
Skycab [courier], 2004
Slamdance, 2004
Sloan & Associates, 1994
SMG Distribution, 1995
Softbank America, 1993
Soft Image, 1993
SoftKey, 1995
SoftLab-Nsk, 2003
Soft Star, 1993
Software Designs Unltd., 1993
Software Dispatch, 1993
Software Holdings, 1995
Software Marketing, 1993
Software Sorcery, 1993
Software Toolworks, 1993-94
SonoKong Co. Ltd., 2005
Sony (Japan), 1994, 1997
SCEA, ca. 2003
SPA [Software Publishers Association], 1993-95
Spectrum Holobyte, ca. 1992-94
Spectrum Holobyte, ca. 1994-95
Spiral Matrix Software, 1994
Spirit Ltd., ca. 1994
Sportsline, 1994-95
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2008-329/6 Spirit of Discovery, 1993
SSI Strategic Simulations Inc., 1986-94
SSG Strategic Studies Group, 1989-95
Stabur Corp., 1994
Stargames & Starplay, 1994-95
Stats, Inc., ca. 1993-94
Stealey, Bill: "Wild Bill", 1994
Steven Samler Music
Stratford Group, 1998
Stratagen
Studio E, ca. 1994
Sun [Microsystems], 2004
Suncom, ca. 1994
Sunsoft, 1993-94
Supermicro, 1993-94
Swfte, 1994
Symantec [C++ book], ca. 1994
Synergistic Software, 1994
Spread Multimedia Marketing Managements, 1994
South Atlantic Venture Fund, 1994
Soviet Wartime Sim, 1994
Tahoe Software Productions, 1993
Taito America, ca. 1993
Tandy [Introduction to Windows Multimedia], 1993
Tangram Productions, 1994
Teacher Support Software, 1994
TeamShare, ca. 1998
Tech Hi, 1998
Technology Strategies [conference], 1994
Technology Transfer, 1994
Technical Computer Innovations
Technical Search, 1994-95
TecMagik, 1994
Telestar Productions, 1994
Terra Glyph, ca. 1995
Terminal Reality, 1994
Terminal Velocity, 1994
Tetragon, 1993
Texas Governors Office ["multimedia contacts"], ca. 1994
Thalion Software, 1995
Thinkware, 1994
Thomas Public Relations, 1994
Three One Systems, Inc., 1994
Three-Sixty Pacific, 1990-94
3DConnexion
3DO, 1993-94
3DO, 1994-95
box
2008-329/1 3DO Developers Conference program, ca. 1993
box
2008-329/6 Tiger [Direct] Software, 1994
Time Warner, ca. 1994
T/Maker, ca. 1994
Tokarey, 1994
Tokyo Shoseki [Co.], 1994
Tonal Aquarium Development, 1994
Toppan [Printing Co.], 1994
Toppan [Printing Co.], 1994
Toshiba EMI, 1993
Toyoshima, Masahiko, ca. 1994
TQ Digital Entertainment, ca. 2004
TRAXX, 1995
TriSoft, ca. 1994
Turbine, Inc. [Lord of the Rings Online], 2005
21st Century Entertainment, 1994
Type Right (Barron), 1993
UAV Corporation, 1992-95
Ubisoft, 1991-93, 2005
UEP Systems, ca. 1994
United CD-ROM, 1995
University of Moncton, 1994-95
UPS, 1995
USA Video Corp., 1995
User Groups, 1994-95
U.S. Gold, 1994
US Marine Corps, 1994
UserJoy Technology, ca. 2005
VA Ping/Zigt [Tony's Suggestion List], 1995
Value Software, ca. 1993
Van Duyne Engineering, 1996
Velocity Development, 1994-95
Ventura Educational Systems, ca. 1993
Ventura Associates, 1995
Vertigo Technologies, 1995
Viets, Janet, ca. 1994
Viacom, 1993-96
VideoactV, 1994
VideoCOM, 1994
Viking Interactive, 1995
Villa Crespo SW [Software], 1993-94
Virgin, 1993-94
Vic Hi-Tech Corp., 1994
Virtools, 2003
Viruses, 1995
Visible Ink Software, ca. 1994
Voyager Company, 1994
Wallace Music & Sound, 1992, 1995
Wall Street Journal, 2005
Ware [law firm], 1994
Watson, Damon Christian: "Massively Excessive: Addiction or Irresponsibility" GDC, 2004
Wayzata Technology, ca. 1993
Webzen, 2005
WeMade Entertainment, ca. 2006
Westin Business Center, 1994
White Wolf Prod., 1995
William Morris Agency, 1994
Wilson, Brandy, ca. 1994
WindySoft, 2005
Wireless [Technology], 2000
Wizard Games, 1994
Wizard Works, ca. 1994
Wizardworks, 1994
WJMK, 1994
WOTC: Wizards of the Coast, ca. 1995
XOR, 1994
XPEC Entertainment, 2005
Yamahatsu Tsusho Corp., 1995
Youdelman & Associates, 1994
Zaps, 1994
ZCI [Publishing], 1994
box
2.116/OD1442 Oversize
Project A-Ko poster, from "Central Park Media, 1993-95", 2008-329/2
Nordic Software poster, from "Nordic Software, 1993", 2008-329/4