Sue Phillips, Project Director
Michele Ostrow, Project Director
Peter Keane, Application Developer/Project
Coordinator
Susan Rittereiser, Content
Conversion Specialist
The University of
Texas at Austin eLEADER project aimed to develop efficient methods
for delivering effective e-learning. Some of the objectives for the
project were to:
- Explore various ways to deliver content (esp.
streaming technology)
- Examine digital content production options
and format options
- Evaluate costs and effectiveness of
projects
Towards these ends, the General
Libraries eLEADER project, under the direction of Sue Phillips and
Michele Ostrow (and originally Beth Dupuis), set out to create five
online tutorials aimed at students, faculty, staff, and the general
public.
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Goals and Objectives:
- To create an online tutorial which will provide basic instruction for
searching the UTNetCAT Online Public Access Catalog.
- The
tutorial should be easily accessible for any user with a web-browser
which has the appropriate RealPlayer plug-in installed. Links for
downloading such a plug-in will be provided.
- The tutorial should
be modular, so users can work through it at their own pace, and in order
that the tutorial might be more easily updated.
Intended
Audience:
UT Austin Students, Faculty and Staff
Relevant Statistics:
Each semester the
library teaches seven one-hour classes on using UTNetCAT
as part
of the "Class of the Day" series. In Fall 2002, a total
of 37 students attended these sessions. While we cannot count the number
of users who have actually viewed this tutorial, the tutorial page had
over 2000 "hits" in each month, January and February 2003.
Production Tools Used:
- text editor (for SMIL
markup)
- hard-disk digital audio recorder and computer-based
digital audio recorder
- Adobe Photoshop (and/or other image
manipulation software)
- CoolEdit and SoundForge digital audio
editing software
- digital video camera and Adobe Premiere
software
- RealProducer Plus and Media Cleaner for stream
encoding
Delivery Methods:
- Web-based
delivery utilizing HTML and the RealPlayer plug-in.
Programming Languages/Web Standards:
Evaluation:
Before mounting this tutorial on the public UT Library
Online pages, we
had the opportunity to have the tutorial
"tested" by about 100
undergraduates. Quinn Stewart,
an instructor in the School of Information assigned his students (as
optional extra credit) the task of viewing all
of the modules in
this tutorial and then filling out an evaluation form
and taking
a short quiz.
Findings/Discussion:
Our findings from the evaluation were twofold: first, students
generally seemed to like the tutorial and to find it useful. Secondly, we
asked the students
if they had
technical difficulties and if so, did those technical difficulties
prevent them from completing the tutorial. This
was a particularly important question to ask because unlike HTML, the
implementation of SMIL (RealPlayer-based) is by no means bug-proof.
Usually manifest by a presentation unexpectedly pausing or even stopping
completely as bandwith restrictions force the player to rebuffer, it
was important to test whether a large pool of students would be able
to complete the tutorial or whether glitches would cause frustration
and prevent completion. (Either way, the students participating would
receive the extra credit). While many small glitches were reported,
only one or two students reported not being able to complete the
tutorial.
Our experience here, as well as in the Electronic
Reserves service through
which students get access to
class-related video and audio materials,
is that students are
willing to put up with a small bit of unpredictability
in the
use of RealPlayer if it means gaining the convenience of accessing
materials from home.
Equally important are our findings
about the usefulness of SMIL as
a tool for providing
e-learning.
Some facts and findings:
- SMIL
(Synchronized Multimedia Integration Language) is the technology we
chose to use to produce our tutorials. SMIL is simply a mark-up language
that serves as the "glue" for a number of different media types. Whereas
HTML pulls together words and images, SMIL pulls together words, images,
sound, video, animations, etc. The SMIL markup specifies exactly where
on a screen particular words, images, video clips, etc., will appear, and
sets exact timings for when they begin and end (or appear and disappear).
Similarly, audio clips can be started and stopped at precise moments in
order to synchronize with images on the screen.
- SMIL is W3C standard. It is currently implemented in the RealPlayer
multimedia player with proprietary RealPlayer extensions.
In
other words, we designed our tutorial based not only on the SMIL
standard but also on RealPlayer's "RealText" and
"RealPix"
extensions. Why? Because RealPlayer is
the only commonly-available
implementation of the SMIL 1.0
standard at this point. As a result,
we are somewhat
beholden to RealPlayer's proprietary (i.e. "closed
box") implementation. In practical terms, this means that if the
latest RealPlayer release is "buggy" (as the latest player,
called RealOne, was upon release) we can either recommend that users
stick with the older version, or put up with some unpredictability in
RealOne. Likewise, when we began production, no RealPlayer had yet
been released for Mac OS X, so even our project director (who had a Mac
OS X workstation) was unable
to view the work on her desktop
computer (Real has since released
an OS X version of
RealPlayer). We also tested Microsoft Explorer
6.0
implementation of browser-based SMIL (no plug-in needed!) and
it looks promising, but we decided that developing on this platform would
be too restrictive, given that Netscape/Mozilla has yet to make the
initial move towards implementation of the SMIL standard in their
browser.
- For all practical purposes, streaming
technologies require a high-bandwidth
connection. While we
could have aimed at the 56k modem user, we would
have been
unduly restricted in our ability to deliver useful multimedia.
For these users, our current method of HTML-based user guides, FAQs,
and tutorials would be more appropriate.
- No SMIL editor exists (at least none that we found satisfactorily
useful) and so all of the SMIL markup was done by "hard-coding"
in a text editor. This is a time-consuming process since timing
and placement indicators can be quite tedious to code by hand.
That said, hand coding works, and works well. We were able to create
high-quality presentations with very little outlay for development
software.
Is SMIL the solution for creating multimedia online
tutorials?
-
The answer would have to be YES and NO.
First, we feel it is an important technology, and as a W3C standard, is
an essential addition to the instructional designer's toolkit. But it is
a relatively young standard and time will tell whether it is adopted by
Web Browser (and other Web client) producers. More recent developments
include the announcement by the W3C of the Timed-Text working group, a
SMIL-related technology that might prove useful for delivery of
e-learning. Using
UTNetCAT has been widely praised in the library and at least one
library department head asked all of her staff to take the time to view
it. We hope it proves useful not only to the end-user, but also to
instructors within the library for whom it might serve as the
"curriculum" for basic UTNetCAT instruction.
- We also
received a number of helpful suggestions for minor changes in the script,
all of which we hope to implement in version 2.0. Here we are reminded
that one of our original objectives (updatability) is not quite met:
some changes (esp. in the script) will require non-trivial effort and
time. Necessarily, audio narration will have to be re-recorded, and
synchronized timings re-coded.
- A recommendation: SMIL
provides an excellent means by which to present multimedia instruction.
Production is somewhat time-intensive. Short (say, 5 to 20 minute)
presentations with information that is fairly stable (i.e., will not
require frequent updating) would be most appropriate. We feel that SMIL
is best for task-based learning (e.g., how one performs a subject search
on UTNetCAT) and perhaps not as effective for teaching concepts and
critical thinking, for which regular text (books!) and face-to-face
instruction and discussion might be more effective.
- Below we
will be describing our other tutorials which utilized SMIL technology.
Happily, we found SMIL to be the perfect solution for a few problems,
including how to make a multimedia presentation accessible to disabled
users per the section 508 web accessibility standards, and how to use
SMIL to introduce users to a new piece of desktop software.
Participants:
- Peter Keane (Project Contact)
Sample Screen:
Goals and Objectives:
- To create an online tutorial that provides library instruction in
English and other languages.
- To base this tutorial on the
existing Engineering
Communication Tutorial
Intended Audience:
- College of Engineering 333T (Engineering Communication)
students.
- Students in Engineering classes where faculty members
and instructors include a "library" assignment.
-
New Engineering
faculty members, instructors, researchers and students interested in
learning about library resources in their native language.
Relevant Statistics:
Each semester, the Engineering Library
holds library instruction sessions for 250-300 students. This
"Engineering Communication" instruction session served as the basis for
this online tutorial. As in the "Using UTNetCAT" tutorial, we cannot
provide statistics on how many users have actually viewed the tutorial,
but the tutorials web page has recieved 400-500 "hits" in each
month, January and February 2003.
Production Tools Used:
- text editor (for SMIL markup)
- hard-disk digital audio
recorder and computer-based digital audio recorder
- Adobe
Photoshop (and/or other image manipulation software)
- CoolEdit
and SoundForge digital audio editing software
- digital video
camera and Adobe Premiere software
- RealProducer Plus and Media
Cleaner for stream encoding
Delivery Methods:
- Web-based delivery utilizing HTML and the RealPlayer
plug-in.
Programming Languages/Web Standards:
Findings/Discussion:
- This was the first of the tutorials undertaken in the General
Libraries eLEADER project. During the production we became familiar with
the ins-and-outs of the SMIL specification. The specification offers
great hope as a standard for multimedia delivery, but in real-world
situations, occassional bugs and sporadic network congestion means that
developers must take care to optimize projects and to be mindful of
possible limitations of the standard.
- Findings were the same
as those stated in the "Using UTNetCAT" tutorial above concerning SMIL's
viability as a technology for e-learning. Production is time-consuming,
especially in the area of script production, audio recording, and SMIL
mark-up. We set out to produce the tutorial in as many as five
languages, and ultimately managed to produce it in English and to provide
a summary/review in Japanese. Nonetheless, SMIL is probably the best
option for such multi-language presentations. After translation of a
script (a time-consuming effort), the addition of a second audio
narration to a presentation is quite simple and straightforward. While
SMIL can "read" the language of the browser the user has on their machine
and deliver a presentation in that language, we felt it more appropriate
simply to offer the user an alternate link in order to hear the
presentation in another language.
- In addition to this
tutorial, we produced a Multimedia
Tutorial Production Guide which documents the processes involved in a production of this sort. We hope it will be useful to others considering a similar production. In addition, the new skill sets necessary for this tutorial enabled the Engineering Library to produce a CD-ROM introduction to the library for faculty members, which has proven quite useful and popular.
Participants:
- Jennifer Haas (project contact)
- Peter Keane
- Andrea Forte
- Ellen Gibbs
- Mason Jones
- Tim Kerr
- Carolee Miles
- Susan Rittereiser
Sample Screen:
Goals and Objectives:
- To provide an online option for UT-Austin instructors to learn how to use the electronic reserves service.
In order to learn how to use the electronic reserves service, UT-Austin instructors presently have three options:
- schedule a one-on-one training session
- come to a departmental or group training session
- read various instructions on the reserves web page (http://www.lib.utexas.edu/services/reserves)
This online tutorial will provide an instructional session which faculty can complete from their homes or offices.
- To create a tutorial comprised of subject-specific modules. Not all instructors use all of the features of ERes. A tutorial created in sections will allow instructors to complete only the sections in which they are interested.
- To create a tutorial that could be adapted by other institutions for their own use.
Intended Audience:
-
University of Texas at Austin instructors who use or intend to use the Elecronic Reserves service.
-
Librarians and instructors at other universities who use ERes by Docutek.
Relevant Statistics:
Instruction in use of the Electronic Reserves system has been offered to 30-40 faculty members per semester. The online tutorial allows us to offer this training to even more users, although we do not have hard numbers for "hits" on the tutorial at this time.
Production Tools Used:
- text editor (for SMIL markup)
- computer-based digital audio recorder
- Adobe Photoshop (and/or other image manipulation software)
- CoolEdit digital audio editing software
- digital video camera and Adobe Premiere software
- RealProducer Plus and Media Cleaner for stream encoding
Delivery Methods:
- Web-based delivery utilizing HTML and the RealPlayer plug-in.
Programming Languages/Web Standards:
Findings/Discussion:
- As the third of the tutorials produced by the General Libraries eLEADER project, this proved to be, perhaps, the most appropriate. The tutorial is farily short (10 modules totaling about 18 minutes) and the material covered is static.
- As with the "Using UTNetCAT" tutorial, we begin with a short video clip of Michele Ostrow, the narrator, introducing herself. One of the strengths of this SMIL technology is the ability to offer that sort of personal touch to the presentation, which draws the user in quite effectively.
- The tutorial was to be mounted on the web in January of 2003 and therefore was required to meet Section 508 accessibility standards. The 508 standards for multimedia stipulate that audio content be supplemented by synchronized text. SMIL is the perfect solution for providing this sort of captioning, and we were able to provide such captioning in each of the remaining tutorials we produced (and intend to do the same when the Engineering and UTNetCAT Tutorials are updated). Another beneficial result of the captioning is that if there is a glitch in the deliver whereby the audio cuts out (and this happens occassionally) users can follow along by reading the captions for those seconds that the narration is not audible.
Participants:
- Michele Ostrow (project contact)
- Peter Keane
Sample Screen:
Goals and Objectives:
- To create an online tutorial which will provide an introduction and basic instruction for using TexShare online databases and the TexShare Card Program.
- The tutorial will be modular, so users can work through it at their own pace.
- The information in the tutorial should be interesting, informative and visually appealing.
- The tutorial should be able to be viewed from on and off campus locations.
Intended Audience:
UT students, faculty and staff. TexShare libraries, their users, and any member of the general public who might wish to learn about using TexShare.
Production Tools Used:
- text editor (for SMIL markup)
- hard-disk digital audio recorder and computer-based digital audio recorder
- Adobe Photoshop (and/or other image manipulation software)
- CoolEdit and SoundForge digital audio editing software
- digital video camera and Adobe Premiere software
- RealProducer Plus and Media Cleaner for stream encoding
Delivery Methods:
- Web-based delivery utilizing HTML and the RealPlayer plug-in.
Programming Languages/Web Standards:
Findings/Discussion:
- Findings here are similar to those of the other SMIL-based tutorials.
- Production was aided by the fact that we had learned quite a lot about producing SMIL presentations with the other tutorials, and this tutorial offers what is perhaps the most visually appealing of the tutorials (also due in no small part to the work of the primary developer, Norma DeVries). When small technical challenges arose in the production, Norma was able to consult with the developers of other tutorials and to iron these wrinkles out quickly.
Participants:
- Rue Ramirez (project contact)
- Peter Keane
- Norma DeVries
- Susan Rittereiser
Sample Screen:
Goals and Objectives:
- Create an informative online presentation to introduce bibliographic software and its use.
-
To provide a simple demonstration of EndNote bibliographic software for UT Austin users. EndNote is the most popular of this type of software at UT Austin.
Intended Audience:
UT Graduate Students, also Faculty and Research Staff
Relevant Statistics:
In Fall 2002, 7 EndNote Classes were offered in the library, and a total of 70 students attended these sessions. Again, with an online tutorial we look forward to being able to serve many more students. At this time we do not have hard numbers for "hits" on the EndNote tutorial.
Production Tools Used:
- text editor (for SMIL markup)
- computer-based digital audio recorder
- Adobe Photoshop (and/or other image manipulation software)
- CoolEdit and SoundForge digital audio editing software
- Camtasia screen-capture video software
- RealProducer Plus and Media Cleaner for stream encoding
Delivery Methods:
- Web-based delivery utilizing HTML and the RealPlayer plug-in.
Programming Languages/Web Standards:
Findings/Discussion:
- We decided to take a somewhat different approach with the EndNote Tutorial. In this case we would attempt to combine the best aspects of HTML-based instruction with the multimedia experience of SMIL.
- We began by producing an EndNote FAQ which would attempt to answer the basic questions that a new EndNote user might have. We then identified a number of tasks that this user might need to perform and produced multimedia "walk-throughs" for each. We would attempt to simulate the experience of looking over someone's shoulder as they did tasks such as opening a new EndNote "library" or adding a record to this "library."
- While the other tutorials were comprised mainly of a series of "screen shots," production of the EndNote tutorial was speeded up considerably with the use of a screen capture video program called Camtasia. With Camtasia, we were able to perform each task while Camtasia recorded our mouse pointer movements and keyboard typing. The screen capture video is captured as a regular video file which can then be encoded for streaming.
- While Camtasia provides the capability of overdubbing a narrated soundtrack, we opted for the increased flexibility (and simplicity) of SMIL. It was quite easy to create an audio narration and text caption for that narration and to tie the whole production together with SMIL.
- Recommendation: the Camtasia/SMIL combination is highly recommend for simple task-based learning in which "showing" is as useful as "explaining." We strongly suggest that instructional designers consider this option for e-learning which fits that description.
Participants:
- Nancy Elder (project contact)
- Peter Keane
Sample Screen:
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Tutorials
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